Here's the comment for anyone interested. So I might as well give people what they keep asking for. 3960 BBY || 307 BTC: The Battle of Malachor V. But if you’ve retrieved them via the terminal on Odessen and have not yet encountered them through story then this is a possibility.The first act was a tad slow for my liking, but it picked up quickly once the Emperor became the main focus. Sadly, though maybe RP-wise it makes sense, if the story has brought you back together, these no longer affect influence.
Swtor story order chart Patch#
Bonus Series Dailies: As of Patch 6.1.1, once you complete the class story on a relevant world, you unlock dailies for that planet.Join the Bughunters on Alderaan, pretend to be a legendary hit squad on Hoth, interact with a hacked Imperial droid on Nar Shaddaa.
Bonus Series are shorter, but complete stories in which you play a part. These are classified as “Exploration Missions” in the planetary map. Extra Story Content: Many of the vanilla planets have “Bonus Series”.So, without playing other characters what can you – can I – do at end-game, despite being a solo player? 1. Pressuring a game studio to make content faster is not the right way to go about solving this problem.))? So how do we fix this((Yes, it is up to us, the players, to fix this. I want to play, not just play SWTOR, I want to play these characters. They’re the ones I’ve written fanfiction about, or invested in their companion influence and/or romances. I don’t want Bioware to rush new content, but I miss playing my main characters because they’re the ones I know the best. I’ll save my rant about how hard it is to play Sith Healer solo on Onderon but it’s enough to explain that it’s disproportionately harder compared to Tank or DPS, even with a Level 50 companion. But that just isn’t possible without redoing old content or forcing myself to get stressed in group content. I want to be able to reconnect with Talitha, or hear my grumpy Jedi Shadow being impatient with his fellows. Here’s my personal issue: I want to play my main characters during downtime between expansions. But because of Level Sync, I can never craft better gear than I can acquire through loot drops, so I rarely craft these days. Crafting: sometimes linked to GTN, sometimes to gear other characters.I can earn credits when I do missions, or dailies and I only spend them cautiously. But this is no attraction for me – because I don’t need the credits for anything. GTN Trading: buying/selling items to make more credits.Then there are things I perceive other players log in to do: This is a prod to make your character look as good as possible, play with appearances, show off to other gamers. Money Store Sales: get the latest outfit or armour set, mount etc.Time-limited Rewards: in-game items you cannot acquire elsewhere in the game, but only received if you log in during a certain period.Events: social occasions to just enjoy being in-game and pass time until a new expansion.XP Boosts: to encourage you to create, or develop lower-level characters.I’m only in “end-game” in Star Wars: the Old Republic, so it’s with SWTOR in mind that I want to discuss: Is End-game in SWTOR effectively “Game Over” for the Solo Player?Ī few other “tools” I’ve seen a couple of my games use to encourage end-gamers to keep logging in are: As a Solo player this can be very tricky. But the nature of MMOs is that you can clear all the latest content then need to wait until more is released. It’s more that I like playing around other people than with them. Playing online games gives me the option of engaging with other players, either through emotes or chat. I love the worlds gaming companies have made for us, the storylines and the characters I create. No, SWTOR End-Game Need Not Be Game Overīut SWTOR Are Trying!As many of you are aware, although I play three MMOs, I rarely engage in group content.